

Train batter Grip batter
Train batter
Grip batter
Train
Train
Track Progress
Track Progress
Get Insights
Get Insights




Go to Prototype
Go to Prototype
Overview
Overview
Fingerboard training app for climbers of all levels
Fingerboard training app for climbers of all levels
Fingerboard training is an integral part of every climber's training program.
But fingerboard exercises can be repetitive, monotonous and quite boring.
Don't worry duo! Good Grip is here to make your training more fun, interesting and effective.
Fingerboard training is an integral part of every climber's training program.
But fingerboard exercises can be repetitive, monotonous and quite boring.
Don't worry duo! Good Grip is here to make your training more fun, interesting and effective.
Product Goals
Product Goals
Training Organization
Training Organization
Insights=Motivation
Insights=Motivation
Have Fun!
Have Fun!


Home Page
Home Page
The Final Design
The Final Design
The Workout
The Workout
Analytics
Analytics


Logbook
Logbook


Pre-Sets
Pre-Sets


color palette
color palette
logo
logo
typography
typography


Custom components
Custom components

Research
Research
Users Survey
Users Survey
23 climbers of various levels of experience answered the survey (74% men, 26% women) in addition to personal interviews.
23 climbers of various levels of experience answered the survey (74% men, 26% women) in addition to personal interviews.
Survey Goals
Survey Goals
1
1
Find out what the users' fingerboard training routine is?
Find out what the users' fingerboard training routine is?
2
2
Understand what are the things that are most important to climbers when using a fingerboard training application?
Understand what are the things that are most important to climbers when using a fingerboard training application?
3
3
What climbing tools and apps do climbers use today to train their fingers, and why did they choose them?
What climbing tools and apps do climbers use today to train their fingers, and why did they choose them?
Survey Findings
Survey Findings
95%
95%
Incorporate a fingerboard in their training routine.
Incorporate a fingerboard in their training routine.
52%
52%
of responders own their own fingerboard.
of responders own their own fingerboard.
64%
64%
Of the respondents do fingerboard exercises just "When they feel like it".
Of the respondents do fingerboard exercises just "When they feel like it".
Ease of use
Ease of use
Intuitive, clear and convenient interface.
Intuitive, clear and convenient interface.
shake it
shake it
Offer a new and different experience.
Offer a new and different experience.
All levels
All levels
Suitable for both beginners and advanced climbers.
Suitable for both beginners and advanced climbers.
Key Insights
Key Insights
Personas
Personas
User Flow- Quick Start
User Flow- Quick Start
Home page
Quick Start
Easy
Mid
Hard
Choose level
The Workout
End workout
Hang
Rest
Workout Summary
How did you feel?
Watch Workout Summary
Save and continue
Good Job!
Screen
Action
Decision

Project Takeaway
Fingerboard training is a fundamental part of a climber's routine.
The goal of this project was to produce a platform that would suit both the beginner climber who mainly wants to experiment and have fun, and also to the advanced climbers who needs their classic protocols but also want to diversify and break the routine.
I chose to use a dark interface that conveys professionalism, with touches of energetic yellow. I used dramatic images and fun illustrations to encourage motivation, large and clear buttons for maximum accessibility and clear and intuitive options for adjusting the level of difficulty.
Go to Prototype

Project Takeaway
Fingerboard training is a fundamental
part of a climber's routine.
The goal of this project was to
produce a platform that would suit
both the beginner climber who mainly wants to experiment and have fun, and also to the advanced climbers who needs their classic protocols but also want to diversify and break the routine.
I chose to use a dark interface that conveys professionalism, with touches of energetic yellow. I used dramatic images and fun illustrations to encourage motivation, large and clear buttons for maximum accessibility and clear and intuitive options for adjusting the level of difficulty.
Go to Prototype

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